Your Unity WebGL multiplayer hums along fine in testing. Then real networks—corporate firewalls, hotspots—turn it into a ghost. Here's why, and how to stab back.
theAIcatchupApr 10, 20263 min read
⚡ Key Takeaways
CORS, proxies, and cache silently kill Unity WebGL multiplayer on real networks.𝕏
Socket.IO's polling fallback dodges most proxy blocks—test it.𝕏
Bust caches aggressively; switch hosts for header control like Netlify.𝕏
The 60-Second TL;DR
CORS, proxies, and cache silently kill Unity WebGL multiplayer on real networks.
Socket.IO's polling fallback dodges most proxy blocks—test it.
Bust caches aggressively; switch hosts for header control like Netlify.